Teaching a Godot Seminar

- 1 min read

The Class

This week I taught a Godot Seminar to my classmates at Uni!

We have the Ukie Game Jam coming up, and I noticed a lot of people we interested in learning Godot to prepare, so I volunteered to teach a class. The goal was to get everyone familiar with basic Godot concepts, like the scene tree, GDScript, and the physics system.

The Game

For this seminar, I prepared a very simple platformer game and had students follow along as I recreated it. The game featured player movement, a level made with a tilemap, hazards, player respawning, and a goal. We also added a title screen and animation. These elements were selected to give a good understanding of a wide array of Godot features, as well as showing best practices for using many systems. image

Results

All eight of my students followed along with the demo and managed to complete the tutorial. They were very satisfied with what they learned, and I look forward to seeing our game jam results with this knowledge.

The code is available on my GitHub page